Welcome to today's blog post about games that I likely will have played at one point or another in the past, and likely have no either in the long-run or eventual plans to pick any of these games up again. As in, don't play them again. Just forget I even have them, and if I can get some money for them from the used store; Probably just sell them to the used store for less than five dollars, and if they refuse to take it, or offer me around the same price in trading value (about $1 minimum- $4.00 maximum), then I'll just take the offer, allow the trade, and walk away once the trade has finished.
Now as a general rule, I'm only going to talk about games that I have played once or twice and decided that the game itself sucks butts, or I have to essentially hack/cheat my way through the game in order to get to where I want to go, or the game had some novelty a while ago - and because it held that novelty to me all that time ago --- Whatever entertainment value it had is gone now and I probably would be better off wasting my time in a more fun/productive way.
Games I have not picked up the first time & played, games that are not English-language or International versions (meaning they were Japanese titles on SFC for instance) and games that are somewhat more obscure to most Serenity dorks that I have played at home are staying off of this list. Far off. So, without further ado, I'm going to present to you, blog reader ---
GAMES I PROBABLY WON'T BE PICKING UP ... AGAIN
(Well, probably not at least anytime soon, anyway...)
(Well, probably not anytime immediately soon...)
(Maybe after the next blue moon, I'll consider it.)
OK, enough about the titling. I'm going to start with the actual list now, anyway:
1. School Tycoon (PC): School Tycoon for the PC was one of those games that I thought I could pick up and emulate the experience of running my own school, doing everything from paying the bills, to hiring all the staff, and maintaining the classrooms, and adding a few facilities that schools would not normally have on site, such as amusement arcades, burger joints, pizzerias, and skate parks. Basically, it was a fusion of SimCity and Sim Theme Park. You could hire and fire teachers, and even create new students and expel ones the game generates in or your created students. Of course, the game was about as fun as actually being in school, and the novelty wore fairly quickly - from the AOpen IQ systems PC which was my main PC throughout most of High School until I donated it to the Valley Learning Community Association in Kentville in 2009, and leaving that basement with a much older Performa (in retrospect I should've taken the Packard Bell home instead!) until the Katana's almost decommissioning in 2019. I pretty much elected against playing this game on the "Claymore", and I won't be playing this title on the "RedEye," or if and/or when the "Excalibur" computer gets built, then I will be absolutely not playing School Tycoon.
2. Hot Rod Magazine Hot Rod Game (PC): For the time being, I have no Windows XP machine to play this game as one of the primary games on - but basically, the point of the game is to build a hot rod from a junky car to make it to the cover of Hot Rod Magazine. I will likely not be picking this game up for a revisit again anytime soon, because for one thing, I want to be able to mostly play the game using an XBOX controller instead of my keyboard - which the keyboard would be fine for things like [Redacted] I guess, but I will mention that I don't do well using a manual transmission. Not in real life, and definitely not in a digital car.
3. The Sims 1 (PC): At the time I got this at the Book Fair in Middle School (originally) I had way too much fun with this game similarly to how over 20 years later I would be having fun crashing Burnside Specials in the sandbox game BeamNG/.drive and watching them explode since my nostalgia period of interest primarily is from 1970-1989, believing that anything 1969 and older is an antique, and anything from the end of the 19th century - 1960 belongs in a museum, be it one as large and expansive as the one I personally visited in Lunenburg on Monday, August 22nd, 2022, or one I would plan to visit just not volunteer at anytime after today this August, but back in full again on September 6, 2022, the Old Kings County Courthouse Museum, but enough about old things which belong preserved behind museum glass & nostalgia for just one second. We're talking about The Sims 1 for PC. I tried using the PS2 game, but it didn't work, but I guess since the game mechanics are going to be likely extremely similar to the real PC game - I'm not going to spend much further time with the PS2 game, even if I somehow manage to find another working PS2 - which may be a task I may add, easier said than done in the post-COVID pandemic world when probably a lot of my peers were buying up a lot of the stuff from their childhood and adolescence which they remembered as nostalgic things. I mean, at the time "The Sims 1" for PC released, it was cutting-edge, and very impressive for its time. Me revisiting this game in the 2020s now, as well as in other years in this decade should I make the error in judgment or mistake of so doing ever again - will be purely nothing except for nightmare fuel & I should probably consider seeking spiritual counseling if I want to consider touching any disc or digital disc image of TS1.
4. The Sims 2 (PC): The sequel of the first game, I wanted this game on my at the time main PC AOpen IQ Systems PC more than I did the Sims 1. Probably because The Sims 1 was a much more difficult game to do without me either causing the Sims that I was taking care of to die or in the case of the kids, get shipped off to military school because they got an F grade on their report card - and plus since there was no aging mechanic in the Sims 1 vs. this game, it would be a game that I would've gladly just had not played anymore on the Claymore. It's indeterminate if & when I may decide to choose to play this game again on the "RedEye" but when I do, I feel like I'm probably going to have to put a little bit more brainpower into it, as opposed to simply thinking primarily with my male genitalia. Although some male genitalia will likely be involved in my thought process as I probably might just make it so my waifu gets canonically placed with my character as according to my own Sims lore, which I may add, I may so conveniently choose to ignore the Sims lore that Maxis wrote for the game with the default characters.
5. Corvette Challenge/SuzukiSuperBike (PS2): This is likely more due to lack of compatible working Hardware as opposed to likelihood of not wanting to play it, but both of those racing games didn't hold my interest for very long. I'm considering just keeping those games around for mental torture to adversarial neighborhood Annapolis Valley girls who have brother-in-law pioneer dorks that would probably rather I be a pioneer so our friendship can be preserved in the unlikely event that I would become the brother-in-law to such an individual.
6. The Sims 3 (PC): Well, I'm not too interested in all the lore going backward & forward & backward & forward again. End of story.
7. Tokyo Xtreme Racer Drift 2 (PS2): Sure, it has cars, and it has drifting, but I never got very far in the campaign mode, and probably might have been responsible for a wedge being put in between the friendships of myself and a boy which I want to keep out of my life for the foreseeable future right up until Kingdom come. Maybe that guy and I could meet again someday, just to see how much we've changed in the years we've been apart. Maybe that won't happen. I don't know.
8. Pac-Man World: 20th Anniversary (PS1): Do I have working hardware for this game? All PlayStations from the original 1994 gray PS1 to the later generation Sony PlayStation 3 consoles could easily play this game, so I doubt it's a big issue here. But the amount of time I've often sunk into it, plus the fact the second boss in the open-hub area (Anubis Rex) is a deceptively easy boss. I initially assumed that "Anubis Rex" would just be a short level where I would have to evade a mummy walking through the hallway of a ruins maze and then when I made it out with my life, while avoiding spears which protruded out from the floor, and then after having sunk the HMS Windbag and causing King Galaxian to supernova, I would have access to the next two areas of the game, the funhouse & factory levels. I was wrong. And even after using the infinite health cheat to effectively cheat the mechanic where I could die due to environment damage from molten rock sputtering out of the gurgling lava, I doubt it was worth my while to attempt to get to the funhouse & factory levels to begin with. Supposedly, the biggest redeeming quality of Pac-Man World is the fact it has the full classic Pac-Man arcade game included on the disc, but that's an overrated way to buy the game Pac-Man. There are so many other ways to play it. For example, all of the earlier, pre Super Nintendo era consoles have Pac-Man as a game which can be purchased, even Nintendo Game Boy has the game itself. And, for PlayStation 1, there is Namco Museum Vol. 1, which has the Pac-Man arcade game, as well as Galaga, Pole Position, Rally X and New Rally X, Bosconian, and ToyPop. Nintendo 64 has Pac-Man as part of the NamcoMuseum N64 title. PlayStation 2 has both NamcoMuseum for PS2 and Namco Museum 50th Anniversary, which the latter title is also on other systems, including the Microsoft Windows PC. Pac-Man is also on Return of Arcade for Windows 95 and other Return of Arcade Releases, for the PC which will work on the 32-bit path from Windows 95 all the way to Windows 10. (Provided you go on the 32-bit path only --- Put 64-bit into the equation, and you have to use NTVDM workarounds.)
Plus I guess MAME emulation? So, in other words, why play Pac-Man World 20th Anniversary if you just want to play Pac-Man? I mean, I guess if you want a fun, challenging platformer and probably a few head-scratching challenges to try to figure out how to beat, then by all means : Play Pac-Man World 20th Anniversary. But just the PAC-MAN game itself, there are so many alternative options out there, you might as well just not bother counting.
9. Lego Racers (PS1): Lego Racing is just a go-kart on PS1. True, there are some pre-built racers you could use, but also --- there are some ways you can make your own Lego Race Cars. Not fun, and not recommended for anyone over the age of 10 1/2.
10. Doki Doki Literature Club Plus! (PC and Other Platforms, but mostly PC): DDLC+ was not really a "sequel" to the game, Doki Doki Literature Club! but rather an expansion pack released by Team Salvato and Serenity Forge, instead of primarily having the DDLC game function on the ren'py engine like the base DDLC game did, which ren'py actually increased the replay value somewhat, DDLC+ is based on the Unity engine, which made it somewhat more platform-universal. Although that making DDLC more platform universal may seem like a good thing, (especially if you have the platform devices to play on) It also comes with a few downsides. Downsides such as:
(a.) Since Unity is a proprietary engine, not anyone can make alterations to the code or game executable of Unity.
(b.) By the time a Player gets to the third act of DDLC, then the Player has a choice to make, which one might be slightly more difficult than the other for his/her/their conscience. Do they delete monika.chr from the game directory in the VM main menu? Do they just walk away from the Act 3 game and just forget they have it there? Or, do they leave their PS4/PS5 XBOX ONE or Series X/S running 24/7 and rack up massive power bills and risk causing fire or get an interdimensional visit from the ghost of Act 3?
(c.) A+B combined = Lower replay value, by the time you complete all the unlocked side stories.
So, tl;dr at this item of the list, seeing as how Doki Doki Literature Club! Plus is the same game as normal Doki Doki Literature Club! minus the near infinite replay value, then I've pretty much decided that I'm not re-visiting DDLC Plus again. I will however, instead wait for the new Team Salvato visual novel to drop, if and when one does.
11. Any NFS game released by EA which has a cop game-over mechanic: I'm talking about not necessarily games I've just recently discovered & are new to me, such as Road & Track Presents The Need For Speed, where there are Fox Body Mustang Cop Cars that once they catch you, they immobilize your car a certain number of times, I forgot how many times precisely they need to immobilize you during a car race in this game, maybe once or twice, and then the third time, it would be seeming pretty funny to me, but if I happened to be playing with some little kid, and I explain to them they are going to be going to a correctional facility, prison, jail, and the concept of such institutions has not really been done away with, they turn on the waterworks and start crying like the big poopy babies that they probably aren't too far away from in all honesty in my opinion, and depending on how nice or mean-spirited I feel toward the kid, my adult feelings get hurt, or it just makes me want to laugh my rear end off, but I'm talking games like NFS: Most Wanted, or NFS: Carbon, or NFS: Undercover where I would rather not sully my own reputation by registering my own name/pseudonym as the game alias, but rather registering the given name of my brother-in-law as the game alias instead. Those arrest scenes make me genuinely mad, and during gameplay I intentionally (a.) Try to avoid them as long as possible, not really caring so much about Bounty objectives, (b.)When I feel exceptionally mentally ill and really don't feel like trying to get the car that say, in the case of Most Wanted, Razor took from me, just get a game over on purpose, impounding every single one of my cars when funds are low and walking away from the game - and never touching it again. I mean, even if I had my license, I wouldn't want a BMW. If I really want a German luxury car that badly, I'd be more partial to either an Audi which is just a fancier more upscale Volkswagen, or a Mercedes-Benz, which is absolutely not related to Bimmers or Volkswagens anyway, and no requirement to take some stereotypical BMW Driver's course, as in, make my name be the name of a stereotypical driver, and be a total maniac to everyone else on the road. Of course, a luxury car I would prefer to lease (because the insane repair bills would scare me away from purchasing one of those Benzes if I absolutely must have one new, never mind the drive off the lot cost.) would be either a Lexus or an Acura. Essentially just a fancier Toyota or Honda, which I would be just fine with in theory. But back to Cop-Game Over Mechanics for a second. Cop-Game Over Mechanic Games I would not touch with a 10-ft. pole from now on, as made by Electronic Arts from the 2000s onward, and probably discounting ones that I have not properly played yet:
- Need For Speed Most Wanted
- Need For Speed Carbon
- Need For Speed Undercover
(Oh, and I'm aware that they may have made ports for PS2/XBOX... So, I'm not buying either of those three games because they're hardly worth my time - never mind money.)
So, yeah. While there are plenty of games out there having been released in the past and present; and likely going to be continued to be released for the foreseeable future, I will probably be somewhat open-minded and not defecate on all of them. Of course, there are in reality only a small amount of games I could probably play in one year from January 1 to December 31, and I'm not going to spend all my time and money getting them all. Or beating ones that I may have in my library somewhat properly in the first place.